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Robert Caldera
Caldera Trading and Investment
143
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Posted - 2012.02.24 11:32:00 -
[1] - Quote
I dont think its required, just dont fly with monkeys in your fleet who is unable to set linked destination. |

Robert Caldera
Caldera Trading and Investment
143
|
Posted - 2012.02.24 13:32:00 -
[2] - Quote
yeah, its always small things making something easier, which summarized dumb down the game for monkeys, which shouldnt happen. |

Robert Caldera
Caldera Trading and Investment
148
|
Posted - 2012.02.24 16:11:00 -
[3] - Quote
yes, its just one of many things which may go wrong occasionally, depending on the degree of monkyness people who not listen in TS properly die in fire because they had a wrong destination and flew into enemy camp or things like that. This happens less for more experienced people, which should be exactly this way - setting destination by FC removes this multilevel failure source. |

Robert Caldera
Caldera Trading and Investment
148
|
Posted - 2012.02.24 19:00:00 -
[4] - Quote
Grumpy Owly wrote:Sometimes "fun" is more important than winning.
Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.
For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.
And given that both sides are provided with the tool, it helps boths sides in an equal fashion.
In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use.
well, listening to commands and performing orders is an important factor in winning battles. This one won't decide battles for itself but as I said, its small things which summarized in the end will dumb down the game up to the point when even monkeys will win fights because the FC will be able to do all the work - set destinations, align fleets, jump fleets, maybe even fire and so on, as continuation of this one "convenience" request. All the grunt is required to do is having his char online and in fleet. C'mon, play the game dont expect others play it for you. |
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